Figment (iOS)
- A surreal journey through the mind. Bedtime Digital Games.
Was QA & UX Intern. Signifantly raised the quality of their products (CEO, Klaus Pedersen).
Game designer, UX person, Agile dev and Batman fan
- A surreal journey through the mind. Bedtime Digital Games.
Was QA & UX Intern. Signifantly raised the quality of their products (CEO, Klaus Pedersen).
An Android and iOS side-scrolling platformer where magical paint gives you special abilities. Featured by Apple.
Was lead game designer among 17 students from different backgrounds.
Take Credit was awarded "Jury Award" and "Popular Vote Award" for best board game at Nordic Game Jam 2016.
Worked on a team of game designers. Presented game at award ceremony.
Swingers Club got an honorary "runner-up" award at Create Jam 2019 for most unique take on theme.
Worked on audio design and game concept.
Global Game Jam 2016 local co-op game about wizards casting spells to defeat a tentacle demon.
Did game design and a bit of project management.
DADIU game prototype. Stealth game about a shieldmaiden avoiding opposing clan and trying to reach her village.
Was lead game designer.
DADIU game prototype. Early prototype of stealth game. Precursor to Shieldmaiden: Berserk. Game about a viking fumbling his way to Valhalla.
Was lead game designer.
A master of IT looking for work as a game designer, project manager or user researcher.
Design in IT is my favorite thing. I recently completed the DADIU course as a lead game designer (The National Academy of Digital, Interactive Entertainment). During my master of IT I wrote projects on esports economy and AI in games and lootboxes. My master thesis is about the percieved difficulty of video games. While games is of course a big part of my life, I also enjoyed doing lectures on cryptocurrency and blockchain for fellow students as well as through a blockchain network, I started. In 2018 I lead game design on the iOS and Android DADIU game Night Painter and at Nordic Game Jam 2016 my co-designers and I won an award for best board game. When I am not making games, I write and edit music. And then I read Batman comics.
• Quality Assurance on "Figment" for iOS launch. Also did QA during and after Figment iOS release.
• Established new QA test pipeline.
• Recruited users for testing. Did user testing and gave feedback and suggestions to team.
• Interviewed volunteer testers and gathered data from these.
• Significantly raised the final quality of their products and managed to transform the way they think of QA internally (Klaus Pedersen, CEO).
• Implemented achievement text through App Store backend.
• Participated in solving design problems of game levels.
• Helped marketing during game release. Found press and influencers to contact. Wrote material for social media.
• Released on iOS.
• Lead Game Designer on the iOS and Android game "Night Painter".
• Communicated and coordinated with Game Director, Lead Programmer and Project Manager.
• Wrote Design Document and managed game stats in Excel.
• Oversaw techincal production.
• Listened to and evaluated feedback from whole team (17 students).
• Featured by Apple in Made in Denmark article.
• Upgraded and reinstalled laptop and desktop computers.
• Used administrative software to handle off-site activation of printers.
• Was introduced to VMware administration.
At Gjensidige I was a meeting booker contacting consumers and businesses.
Booker of meetings (B2C). Various IT brands.
I did in-store store promotion and consumer contact for IT brands.
Educated in it design, agile project management, concept development, digital narratology, gamification, rapid prototyping.
Educated in communication, media production, communication strategy, aesthetics.