About me

A master of IT looking for work as a game designer, project manager or user researcher.

Design in IT is my favorite thing. I recently completed the DADIU course as a lead game designer (The National Academy of Digital, Interactive Entertainment). During my master of IT I wrote projects on esports economy and AI in games and lootboxes. My master thesis is about the percieved difficulty of video games. While games is of course a big part of my life, I also enjoyed doing lectures on cryptocurrency and blockchain for fellow students as well as through a blockchain network, I started. In 2018 I lead game design on the iOS and Android DADIU game Night Painter and at Nordic Game Jam 2016 my co-designers and I won an award for best board game. When I am not making games, I write and edit music. And then I read Batman comics.



Agile Project Management
Conflict management


Unity Engine
Atomic game design
Level design
Concept development
Strategic Design
Excel for stat management


Unity Engine development
Git user
Sourcetree user
Quality Assurance
Blockchain and cryptocurrency understanding
IT support intern experience
Video and sound editing
Currently learning C#


User testing
Usability testing
Analysis of user data

Storytelling and World Building

Digital Narratology
Transmedia storytelling


Organizational communication
Analysis and feedback
Culture and values


QA & UX Intern, Bedtime Digital Games
(Oct. 2019 – Jan. 2020)

• Quality Assurance on "Figment" for iOS launch. Also did QA during and after Figment iOS release.
• Established new QA test pipeline.
• Recruited users for testing. Did user testing and gave feedback and suggestions to team.
• Interviewed volunteer testers and gathered data from these.
• Significantly raised the final quality of their products and managed to transform the way they think of QA internally (Klaus Pedersen, CEO).
• Implemented achievement text through App Store backend.
• Participated in solving design problems of game levels.
• Helped marketing during game release. Found press and influencers to contact. Wrote material for social media.
• Released on iOS.

Game Design Intern, DADIU
(Aug. 2018 – Dec. 2018)

• Lead Game Designer on the iOS and Android game "Night Painter".
• Communicated and coordinated with Game Director, Lead Programmer and Project Manager.
• Wrote Design Document and managed game stats in Excel.
• Oversaw techincal production.
• Listened to and evaluated feedback from whole team (17 students).
• Featured by Apple in Made in Denmark article.

IT Supporter Intern, Farum Municipality

• Upgraded and reinstalled laptop and desktop computers.
• Used administrative software to handle off-site activation of printers.
• Was introduced to VMware administration.

Booker of meetings, Gjensidige
(Sep. 2016 - Dec. 2016)

At Gjensidige I was a meeting booker contacting consumers and businesses.


M.Sc. IT, Interactive Digital Media, Aalborg University
(Sep. 2017 – Jun. 2019)

Educated in it design, agile project management, concept development, digital narratology, gamification, rapid prototyping.

BA, Communication and Digital Media, Aalborg University
(Sep. 2012 – Jun. 2015)

Educated in communication, media production, communication strategy, aesthetics.