About me

Producer, Game Designer and QA Manager looking for work in Games and IT.

I have worked as a Game Producer (Project Manager + Release Manager) and QA Lead/Manager.

I hold a Master’s in IT, specializing in game design, user experience and project management. I am proficient in user research, agile develop‑ment (SCRUM, Kanban) and leadership.

Colleagues describe me as a warm and welcoming leader. I empower teams by fostering an environment where they can grow and tackle challenges confidently.
As a producer on a narrative‑focused mobile game, I oversaw the weekly release of story content, collaborating closely with game directors, narrative designers, and artists.

As a QA Manager, I led a team of manual testers in Copenhagen and managed QA operations across global teams. I improved communication between teams and established cross‑department channels for better collaboration. I also coached new hires and conducted interviews.

In my spare time, I am the game master for two tabletop RPG campaigns (Dungeons & Dragons and a space‑themedRPG). I am also writing a high fantasy satirical novel about a halfling who haphazardly sets out to become the greatest adventurer.

Skills

Management

Leadership
Agile Project Management
SCRUM
Kanban
Trello
Conflict management

Design

Unity Engine
Atomic game design
Level design
Photoshop
Gamification
Concept development
Prototyping
Strategic Design
Excel for stat management

Technology

Unity Engine development
Git user
Sourcetree user
Quality Assurance
Blockchain and cryptocurrency understanding
IT support intern experience
Video and sound editing
Currently learning C#

Users

User testing
UX
Usability testing
Analysis of user data

Storytelling and World Building

Digital Narratology
Aesthetics
Transmedia storytelling

Communication

Organizational communication
Analysis and feedback
Rhetorics
Culture and values

Experience

Producer, Tactile Games
(Sep. 2023 – Jul. 2024)

• Producer on Penny & Flo.
• Responsible for game client releases including:
- Planning the releases.
- Supporting the game and story teams.
- Submitting to app stores.
• Producing the Penny & Flo story.
• Running team creating new game feature.
- Sprint planning.

QA Lead for Manual Testers, Tactile Games
(Sep. 2021 – Aug. 2023)

• Weekly Sprint Planning for manual QA.
• Managing Tactile Games' manual QA teams.
• Approving releases with producer.
• Primary hiring manager for QA in Copenhagen - Interviewing and testing candidates.
• Deciding on new hires in collaboration with recruiters.
• Onboarding of new hires.
• Writing and managing test cases.
• Writing documentation for QA.
• Collaborating with game programmer teams as well as cinematic story teams to ensure issues are prioritized and fixes are included with releases.
• Advises in workflow standardization across teams.

QA Games Tester, Tactile Games
(Jul. 2020 – Aug. 2021)

• I started as a Manual QA Games Tester on a larger team, but I took on the primary responsibility for testing on a new game release within the first 3 months.
• QA test on mobile games:
- Regression testing.
- Exploratory testing.
- Compatibility testing (related to hardware, software, mobile OS).
, - Localization testing.
- Running test automation with Python.
- Writing some test automation with Python.

QA & UX Intern, Bedtime Digital Games
(Oct. 2019 – Jan. 2020)

• Quality Assurance on "Figment" for iOS launch. Also did QA during and after Figment iOS release.
• Established new QA test pipeline.
• Recruited users for testing. Did user testing and gave feedback and suggestions to team.
• Interviewed volunteer testers and gathered data from these.
• Significantly raised the final quality of their products and managed to transform the way they think of QA internally (Klaus Pedersen, CEO).
• Implemented achievement text through App Store backend.
• Participated in solving design problems of game levels.
• Helped marketing during game release. Found press and influencers to contact. Wrote material for social media.
• Released on iOS.

Game Design Intern, DADIU
(Aug. 2018 – Dec. 2018)

• Lead Game Designer on the iOS and Android game "Night Painter".
• Communicated and coordinated with Game Director, Lead Programmer and Project Manager.
• Wrote Design Document and managed game stats in Excel.
• Oversaw techincal production.
• Listened to and evaluated feedback from whole team (17 students).
• Featured by Apple in Made in Denmark article.

IT Supporter Intern, Farum Municipality
(2017)

• Upgraded and reinstalled laptop and desktop computers.
• Used administrative software to handle off-site activation of printers.
• Was introduced to VMware administration.

Booker of meetings, Gjensidige
(Sep. 2016 - Dec. 2016)

At Gjensidige I was a meeting booker contacting consumers and businesses.

Education

M.Sc. IT, Interactive Digital Media, Aalborg University
(Sep. 2017 – Jun. 2019)

Educated in it design, agile project management, concept development, digital narratology, gamification, rapid prototyping.

BA, Communication and Digital Media, Aalborg University
(Sep. 2012 – Jun. 2015)

Educated in communication, media production, communication strategy, aesthetics.